较酷的导航按钮的制作
类别: Flash教程
大家来看这种较酷的导航按钮
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这里是我写的比较简单的教程,希望对大家有所帮助.
1.先创建一个MC,在其中放入一个动态文本框,命名为zjs,在把这个MC拖8个放在场景中命名为zjs1-zjs8(注意使MC的横坐标不同,这样可以使开始播放影片时有较酷的效果).
2.再在场景中放一个动态文本设置其变量为zjs_name,以显示你选中的哪一个按钮.
3.在场景的第一帧写上stop();
4.在地场景中建一层命名为AS用以写动作脚本.
点击浏览该文件
这里是我写的比较简单的教程,希望对大家有所帮助.
1.先创建一个MC,在其中放入一个动态文本框,命名为zjs,在把这个MC拖8个放在场景中命名为zjs1-zjs8(注意使MC的横坐标不同,这样可以使开始播放影片时有较酷的效果).
2.再在场景中放一个动态文本设置其变量为zjs_name,以显示你选中的哪一个按钮.
3.在场景的第一帧写上stop();
4.在地场景中建一层命名为AS用以写动作脚本.
myname = ["闪吧论坛","闪吧源码","闪吧教程","闪吧动画","闪吧游戏","闪吧音效","闪吧图库",闪吧字库"]//在每个MC(zjs1-zjs8)的动态文本中要显示的内容 zjs_y = [];//为0,以后赋值
for (var i = 0; i<myname.length; i++) {
zjs_y[i] = (i+1)*30+20;
_root["zjs"+(i+1)]._y = zjs_y[i];
}
//给每个MC(zjs1-zjs8)的纵坐标赋值
for (var i = 0; i<myname.length; i++) {
this["zjs"+(i+1)].zjs = myname[i];
}
//写入每个MC内文本的内容
MovieClip.prototype.move = function(click, speed, start_x, start_y, end_x, end_y) {//speed 为缓冲系数
if (click) {
this._x += (end_x-this._x)/speed;
this._y += (end_y-this._y)/speed;
//缓冲效果
if (-this._x+end_x<1) {
this.enabled = 1;
} else {
this.enabled = 0;
}
//运动过程中按钮失效
zjs_name = this.zjs;
} else {
this._x += (start_x-this._x)/speed;
this._y += (start_y-this._y)/speed;
if (this._x-start_x<1) {
this.enabled = 1;
} else {
this.enabled = 0;
}
}
};
MovieClip.prototype.myclick = function(n) {
for (var i = 1; i<=myname.length; i++) {
if (i == n) {
_root["click"+i] = true;
} else {
_root["click"+i] = false;
}
}
};
onEnterFrame = function () {
for (var i = 0; i<myname.length; i++) {
this["zjs"+(i+1)].move(eval("click"+(i+1)), 4, 50, zjs_y[i], 275, 200);
}
};
zjs1.onRollOver = function() ;
zjs2.onRollOver = function() ;
zjs3.onRollOver = function() ;
zjs4.onRollOver = function() ;
zjs5.onRollOver = function() ;
zjs6.onRollOver = function() ;
zjs7.onRollOver = function() ;
zjs8.onRollOver = function() ;
for (var i = 1; i<=myname.length; i++) {
this["zjs"+i].onRelease = function() {
getURL("http://www.flash8.net");
};
}
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for (var i = 0; i<myname.length; i++) {
zjs_y[i] = (i+1)*30+20;
_root["zjs"+(i+1)]._y = zjs_y[i];
}
//给每个MC(zjs1-zjs8)的纵坐标赋值
for (var i = 0; i<myname.length; i++) {
this["zjs"+(i+1)].zjs = myname[i];
}
//写入每个MC内文本的内容
MovieClip.prototype.move = function(click, speed, start_x, start_y, end_x, end_y) {//speed 为缓冲系数
if (click) {
this._x += (end_x-this._x)/speed;
this._y += (end_y-this._y)/speed;
//缓冲效果
if (-this._x+end_x<1) {
this.enabled = 1;
} else {
this.enabled = 0;
}
//运动过程中按钮失效
zjs_name = this.zjs;
} else {
this._x += (start_x-this._x)/speed;
this._y += (start_y-this._y)/speed;
if (this._x-start_x<1) {
this.enabled = 1;
} else {
this.enabled = 0;
}
}
};
MovieClip.prototype.myclick = function(n) {
for (var i = 1; i<=myname.length; i++) {
if (i == n) {
_root["click"+i] = true;
} else {
_root["click"+i] = false;
}
}
};
onEnterFrame = function () {
for (var i = 0; i<myname.length; i++) {
this["zjs"+(i+1)].move(eval("click"+(i+1)), 4, 50, zjs_y[i], 275, 200);
}
};
zjs1.onRollOver = function() ;
zjs2.onRollOver = function() ;
zjs3.onRollOver = function() ;
zjs4.onRollOver = function() ;
zjs5.onRollOver = function() ;
zjs6.onRollOver = function() ;
zjs7.onRollOver = function() ;
zjs8.onRollOver = function() ;
for (var i = 1; i<=myname.length; i++) {
this["zjs"+i].onRelease = function() {
getURL("http://www.flash8.net");
};
}
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